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CARS 01 placing cars and turning wheels

CARS   01 placing cars and turning wheels


to load the desired family you can drag and drop it in any view or use the classic Load Component or site component from the ribbon to place the car simply click somewhere on the topography if you choose a “workplanebased” family, it will attach to a floor or other surface in this example we used the simple family (without “_worplanebased” in its name); it will follow the topography you can change the wheel rotation for an individual car with the “Wheel rotation” parameter; the maximum will be around 22 degrees as in real life the changes are visible in all views and in any detail level all our families have a simple geometry when displayed in Coarse Detail Level to allow you to work smoothly with hundreds of families or to create conceptual presentations

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