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8 Best And Worst Things About Rage 2 | Rage 2 Review (PC)

8 Best And Worst Things About Rage 2 | Rage 2 Review (PC)


Hello, this is Rock Paper Shotgun. And this weekend I had a lot of fun playing
a game that has all three of those things. Rage 2 is a whole lot of rocks… the occasional
bit of paper… and a truly masterful shotgun. It’s the shotgun that blasted a big grin
across my face for the last two days, with a dual firing mode that offers you a choice
of basic vapourisation or a secondary mode that condenses shot into a heavy hitting slug,
stripping armour from torsos or sending both of them flying into the abyss. Activate your overdrive state and it amplifies
every shot, turning it into a long-range meat grinder. If you’ve seen the end of 2008’s Rambo,
it’s a lot like that, only without having to watch 90 terrible minutes of 2008’s Rambo
first. It’s hardly a headline to write ‘id software
build a good shotgun’, but I think they may have surpassed themselves here. That they hand you the weapon in the middle
of a mutant nest – full of the game’s squishiest enemies – shows they understand exactly how
a toy like this should be deployed. The resulting mess made such an impression
that the shotgun stayed in my hands for the next ten hours of the game. But it also got me thinking about what strange
game Rage 2 is. It’s an adventure starring one of the most
powerful gaming heroes in recent memory – and when you put us in the shoes of someone that
powerful, the challenge becomes about building a fight that’s big enough to put those powers
to the test. The solution proposed by the combined brains
of Avalanche and id Software is to create a huge open world and fill it with hundreds
of doses of ferocious combat. But is this really the best showcase for the
combat they’ve built? My bottom line problem with Rage 2 is I’m
not sure why Rage 2 is an open world game instead of a traditional corridor shooter. It gives you a map that’s roughly 10 kilometers
squared by my calculations, but where the only interesting things you can do are in
a direct 10 meter radius – when things are near enough for you to do combat to them. It’s not an empty world. One glance at my incomplete map shows enough
map icons to give even a ubisoft designer the cold sweats. But it’s often an unnecessary one, with
very little of interest in the miles of empty ground that fill it out. And it’s this weird dynamic I’ll be breaking
down in this video. Let’s start with what the game gets right. As I said, I spent most of this weekend having
a great time and that’s entirely due to your ability to create a horrible mess in
a very short amount of time. Rage 2 has a lot in common with 2016’s Doom
reboot – it has that samne speed and ferocity – all about sprinting around arenas, mantling
scenery and pushing the offensive. In Doom that was motivated by a need to kill
enemies to regain health; here you’re driving up a combo meter that in turn feeds your overdrive. This is a heightened state where weapons hit
harder and recuperate health. In both games, if you’re hiding behind cover
and taking cowardly potshots, you’re doing the hero a great disservice. Well, unless you’re trying to fight these
giant Authority cannons on foot, in which case cowardice is both forgiven and encouraged. The difference is, Rage 2 is comic book Doom
– less about churning through demons in a fit of bloodlust and more about the giddy
anarchy of turning henchmen into paste. On top of weapons you have Nanotrite technology,
which are basically superpowers. They give you the double jump, dash and super
sprint that empowers the basic combat loop, but they also let you force push people, or,
if they’re weak enough, simply shatter them into a gore pile on the spot. They let you drop a vortex that yanks in anything
not nailed down and then spits them out or, with an upgrade, lets them hang helplessly
in the air, ready for a shotgun slug. Vortex sets ‘em up, you knock em down. The pick of the bunch is slam, which hurls
you upwards and then turns you into a human meteor. Anyone underneath is going home in a bucket. The higher the point you launch from, the
greater the damage. Once you kick off a fight, the world comes
at you fast, so I like to use slam as my big entrance – trying to find a route so you drop
on the biggest cluster of enemies possible is about as close as the game gets to stealth. And the real magic lies in stitching these
moves into graceful killing sprees. Using the propulsive energy of a vortex to
fling Walker up and then slam down, only to warp to the last goon standing with a shatter
strike. Or how about upgrading your barrier ability
to kill enemies on contact and then using the vortex to pull people through it, as if
they were old bills going through a paper shredder? The more you upgrade powers – adding damage,
range or quicker cooldown – the more outlandish the action gets. I’m a big fan of games unembarrassed to
put stupid power in your hands – things like the rocket-raining, building-bounding Crackdown
or Prototype, which is really underrated for its superpower combos – and Rage 2 scratches
that itch in a big way. My one quibble in all this is a PC specific
one – I find the mouse/keyboard layout quite unfriendly when it comes to powers. Having to hold two keys to activate Nanotrite
powers – control is the default – while trying to zip around with WASD is clumsier than I’d
like. All this footage is captured with an Xbox
pad, as it gave me the control I wanted. Might not be a problem for more dextrous youngsters,
but I thought it worth flagging up. Weapons are no slouch, either, and beautifully
made across the board – from the multi-shot rattle of your Sidewinder Pistol, to plucking
off heads while hovering mid-air with a Ranger Assault Rifle. One more malicious toy lets you fill enemies
with rounds that ignite when you hit alt-fire, letting you prep scenes of destruction…
or somehow kill and barbecue a tasty apocalypse buffalo in just one move. Yes, I will have mine well done. If every weapon is delivered with id’s meticious
eye and for gun-feel, this isn’t to say that Avalanche don’t contribute their own
style to the mix. The grav-dart launcher basically crams Just
Cause’s tether tech into a gun barrel, letting you pepper enemies or explosive barrels with
darts before pulling them towards whatever you aim alt fire at. Making two thing hurl towards each other was
always Rico Rodriguez’s most satisfying trick, but this betters it by letting you
tag so many more targets with darts. Also, you don’t have to aim the alt fire
at anything in particular, so you can just pull people into the sky and watch their tiny
ragdolling bodies vanish into the horizon. In a game that’s mostly about ultra-violence
in extreme close-up, there’s something very zen about catapulting a thug to perish in
the abyss. Aside from this, Avalanche’s singed fingerprints
are all over the juicy fireballs and the convenient piles of exploding barrels, but these elements
are more about spectacle than delivering a physics playground. And it’s not a criticism. One of my big problems with the Just Cause
series is that it gives you experimental weapons and expects you to use them to find the fun
in otherwise mundane shootouts. I’ll direct you to Hamish Black’s excellent
video – linked in the description – on Just Cause 4’s problems with chaos for more on
that. Rage 2 doesn’t tie your enjoyment of the
game to your ability to imagine mad gadget applications. Outside of a couple of outlandish playthings
– ejector seat for your car is good for rude interruptions – it focuses on getting the
core punch of combat as satisfying as it can. It’s almost like id has reined Avalanche
in, but it’s their best game since Just Cause 2, so the shift is welcomed. So let’s talk about the wider world – the
part of Rage 2 we might more commonly associate with Avalanche. Not that it has much in common with Just Cause. Rather than a massive world you learn to survive
in, this wasteland is more like an artificial holding pen for hundreds of small bursts of
combat. Action is served from a menu of set activities:
15 or so, each with its own objective, but generally summed up as: go to place, kill
everyone, interact with a prop. There are bandit bases where you just kill
everyone to win. But there are road blocks where you kill everyone
and then raise a barrier. Or petrol stations where you kill everyone
and blow up fuel tanks. Or mutant nests where you kill everyone and
shoot egg sacs… And that’s… fine! Like I said, killing people in fast bouts
of combat is what Rage 2 does best. And the variety of activities is just enough
to avoid the monotony that often infects these map-clearing games. The different enemy factions bring their own
rhythms, from the traditional shooting galleries against the Goon Squad to the overwhelming
rush of mutant breeding holes. Throw in authority sentry towers, meteor farming
and fights against larger mutants and there’s enough here to give you a pick and mix of
bloodletting. But the map is exactly that: a giant wall
of sweetie containers. It has no interest in the sandbox possibilities
of such a space. There’s no stealthy approach, or benefit
to finding a back route or trying to attack from above. As tactical opportunities, each event may
as well be sitting on a giant flat plain for the difference it makes. Okay, the odd location may be a bit more exposed,
meaning you can use the turret on your car-slash-batmobile to eviscerate whatever faction is dumb enough
to call it home – but that’s really as open as the action gets. Just Cause is just as guilty of dotting a
huge world with tiny points of interest, but at least the vehicles and terrain made you
think about your angle of approach. Considering how much of the world is road,
I’m surprised at how undercooked vehicles are in Rage 2. This part of the game plays like a simplified
Mad Max: your car gets you from A to B, can take part in races and can chase after convoys. And that’s sort of it. Convoys seem exciting the first time you encounter
them, but you soon realise they follow a template: shoot smaller enemies, use your electromagnetic
pulse on bigger cars and then shoot the truck’s energy cores when they pop out the side. The hardest part is collecting enough car
upgrade parts to buy the electromagnetic pulse thing in the first place – but once you’ve
got it, and maybe the shield upgrade – nothing will bother you on the road again. And the racing is just so flat – you boost
and shunt to the front of the pack and then prey you don’t accidentally clip a boulder
and spiral out of control. As long as the collision gods are on your
side you’ll pull ahead in seconds and then take a polite sunday drive to the finish line. Thrilling it ain’t. There’s just so little life in-between the
life-taking – you’ll see rival factions having a pop at each other, but the rewards
for intervening are pretty much non-existent. Although it is quite good fun to watch from
afar and place bets on whether a tiny mutant can tackle an authority drop ship. I wish there were more variations on car combat
– as it is you see more of this travelling car salesman than anyone else. A guy trying to sell you upgrades for fights
that you never actually encounter is a pretty bad business model. Honestly, the best thing that happened in
Rage 2 was when I finally unlocked the Icarus gyrocopter and could zip between locations
as the crow flies. It cuts travel time in half, lets you fill
the map with icons quickly and better demonstrates the visual scale of the place. You get it for working with Dr Kvasir and
levelling up his tech tree – so prioritise his missions early on. That reminds me of the one thing I do like
about the map: the fact you can pursue the story in any order, and quickly upgrade your
hero to suit your style. Plenty of games deliver vast landmasses and
then guide your progress with artificial difficulty spikes or arbitrary level requirements. The difficulty of Rage 2’s activities does
rise as you push out from Vinewood, but the story’s three prongs can be tackled as you
want. It’s basically three loyalty quests you
have to complete to prepare to take on the big bad. Even better – your Nanotrite tech and weapons
have to be found in Arks hidden around the map, and there’s nothing stopping you from
setting out to find them in the first hours and making sure you have all the fun toys
for the rest of the runtime. Compared to just about any game with a skill
tree and Rage 2 is remarkably generous with how it doles out the best stuff. It also made me chuckle that the Deluxe Edition
comes with a progress boosting item, as the game really isn’t stingy with the rate you
can upgrade weapons and skills. The system is a bit of a faff – you have to
unlock levels with one currency and then buy specific perks with another item – but I had
enough of both to speed through the upgrade trees in the 13 hours it took me to finish. That’s another point of contention: Rage
2 is short for a game of this type. It took me 13 hours to see off the final boss,
but that was with a decent amount of side activities crossed off the list and lots of
progress through the three loyalty trees. Strip it down to the core story and it’s
just nine missions long – you could easily finish it in under ten hours. Yes, it leaves you with at least another ten
hours of icons to clear from the map, but I personally struggle to find motivation once
the credits have rolled. What are upgrades worth when you’ve killed
the ultimate evil in the land? I’ve been popping back in for 20 minute
blasts here and there, and still enjoying running circles around the mutants, but I
struggle to think of an open world game that finished so quickly – well, apart from Rage
1. And that’s what I meant when I said Rage
2 sometimes feels like it should be a more linear shooter. It’s in such a hurry to get to through its
own world is barely visits two of its five regions – did all those poor artists toil
on the jungle assets in vain? There’s not even a proper side quest system
– plenty of NPCs will add points of interest to the map, but they’re only things you’d
find by driving past them. Even weirder, some NPCs offer rewards for
finishing these activities, but the information is stored on intel pads buried deep in a sub-sub-sub-menu. It’s like someone thought to give the game
an RPG vibe only to chicken out at the last minute. It’s very odd. And of course the game arrives with the dreaded
roadmap of post-release content – aka: stuff that probably should be in there at release
but is now being gifted as free DLC. The only roadmap I’m interested in is the
actual map of roads included in the game on day one – and to make sure they are suitably
filled with things to do on day one. To be honest, I’d say I’m more baffled
than annoyed by the way Rage 2 works as a larger world – I think the strength of the
combat does a lot of heavy lifting. But it will speak to players of a certain
kind. Come to this expecting a post-apocalyptic
Far Cry, or a slightly more arcade-y Fallout and you’ll find the world ever so barren. Come to it ready for an id shooter with slightly
too much empty soil between the bloodbaths and it’ll likely click. I hope this video has helped you navigate
the wasteland of Rage 2 – if you have any questions about the game or what I’ve said
in the review I’d be happy to answer them. If you found this enjoyable, please do let
me know in the comments – and do click on that little thumbs up to help us fight the
evil YouTube algorithm. I’d obviously love it if you would subscribe
to Rock Paper Shotgun for more videos like this – not exactly like this, mind. Would be pretty weird I’d I reviewed Rage
2 for the rest of time. Thanks for watching and hopefully see you
soon.

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100 thoughts on “8 Best And Worst Things About Rage 2 | Rage 2 Review (PC)

  1. Honestly, it looks exciting, and actual packed, but not really challenging or difficult. Is there a hard enough difficulty setting to actually make it a real challenge?

  2. Gah. This 1080p video looks better than what I'm natively getting on my PC thanks to the aggressive resolution scaling the games uses to keep the framerate up. I might actually be time to consider upgrading the rig. I've been using the same one for… damn. Almost 6 years now. Threw some extra RAM in it and a second video card, but the Core i7 4790K and SLI 980ti's aren't quite cutting it anymore. The game's super playable, just not with everything cranked up.

  3. Do you HAVE to play it in that Doom style? What if you like stealth or are used to military shooters?

  4. If mad max was any judge of story, its bad. Obviously not what its about but imo all single player games need good replayability. And when the cars are slow and clunky and you have to go out of your way to collect skills to make the playtime faster by 5x is sloppy for what I expected, since I probably would never have known I could fly. Still made under zenimax I guess, that said avalanche is probably gonna have to take a money cut for bad reviews and its not their fault. The really underwhelming thing is just imagine if it DID have a great story. Game of the year and 100/100 scores. I think people are disappointed because of the potential it could have

  5. should have made races Death Race style

    pick up offense / Defense nodes. Kill and try to survive while racing. Seems right for this game.

  6. It's been a long time since I've seen a review (print or video) from a gaming organisation that's really resonated with me. I have a select few review channels I follow who I feel I've got a "rapport" with, and whose experiences I know I can relate to how I'll personally feel about a game.

    This review is just excellent, though. I feel like it shows and tells me all the things I need to know to form my own opinion of whether I'll like the game or not. It doesn't tell me whether I should like the game or not – that's for me to decide – it just highlights the things I should consider.

    I appreciate the mention of other games as frames of reference, too. I haven't played every game meniioned in the review, but being able to relate things back to the games I have played is very useful. While games should be reviewed on their own merits to some degree, they don't exist in a vacuum, and it only makes sense to bring up comparisons to other games as reference points.

    Anyway, thanks for reading my review of the review.

  7. I think the older more experienced pc players will have no problem using a keyboard and it's the young lings will be using a XBox pad

  8. Played a half hour of it. I got bored. I like strategy and good story. I grew up a hug fan of ID and love mad max…but this game just seemed a chore to play. I even liked Rage 1. It's too bad you can't really get refunds in the video game industry anymore. Very telling on the direction it's headed.

  9. What? An actual review that shows it was made by a journalist not bought by the game hes reviewing? Impossible!

    For real tho, great review, was excited for the game but it looks like ill wait for when the free DLCs are done

  10. How do you feel it compares to the Mad Max game? I enjoyed that game a lot and getting similar vibes from this one

  11. Nice review. I'm loving rage 2 cuz it's fun fun fun in the sun sun sun and it's a Much needed break from grinding for merciless and waiting for nemesis.

  12. I very much agree with this review. I personally have been loving the game-but I came to it for some mindless shooting after playing RDR 2. And it does it's shooting VERY well. But if you want plot or a good world…it would be a very underwhelming game indeed.

  13. I would have bought it now if it had online COOP like in Rage 1 and also a PvP mode. Maybe they will add it as DLC?

  14. this guy gets it. first person shotgun and gore action = yes. repetitively drving around some pointlessly big and empty open world in third person with an acrade car… with exactly the same bland gameplay as mad max had in its open world… not fun. boring and overdone. open world may have been the trending thing years ago when they were new. but now, unless done right. they are incredibly boring and un immersive.

    they could have at least made the vehicles first person only like in far cry games.

    any day of the week i prefer a linear corridor shooter style game. the graphics are always inherently better, the story is always good, and there is no boring repetitive stuff.

  15. It seems that game developers do not have any sense of what promotes player praise and what does not.
    Sure the game is a lot of fun, however it can be described as a mindless shooter with no real story and some pretty bad choices of dialogue.

    The game can be quite long if you take off on foot and explore every building and talk to every NCP that will talk and by exploring and doing side missions and exploring ARKS you do become quite powerful and all this exploring grants you the items you need to upgrade all your gear and abilities.

    However many like myself I am sure are pissed……..If you did a pre order of the deluxe edition like myself you get supposedly some bonus stuff………well the great and wonderful DOOM SHOTGUN sucks………yep it does…..why?? Because you get 6 rounds of ammo and ammo for the shotgun costs $1000 bucks per round!!! Now I do explore everything and poke my nose into anything I can and money is hard to come by especially as weapon mod upgrades also cost $1000 bucks, health upgrades etc, etc all cost a great deal……..so you raid on average of 3 bandit camps to gain this $1000 bucks……..so yea the great and wonderful shotgun is a huge disappointment. So ya see even if you like the game there is that factor of disappointment that overall brings it down a couple notches.

    Also Rage always puts in their game a forced and mandatory car race. WTF is up with forced racing?? At least in Rage 2 the race is winnable unlike the races in Rage one. Still I went into that with a great sense of dread as I do remember the racing mess of Rage one. So racing should be optional not mandatory.

    Overall it is a fun game but at the same time it disappoints and nothing in it tingles our memory and ten seconds after you do something it is forgotten…………so yea this is why user ratings are low like around 4.5 and overall game ratings are low around the low 70's. It is yep……kinda MEH……and more MEH……….

    Does it have any replay value…….at the moment it has absolutely none……..there is only the one character, there is no defined builds……..and nothing is memorable. Perhaps a new game plus added would add a reason to replay the game.

    For most players this will be a somewhat short game with a MEH open world and nothing about the game creates any memories that cause you to wish to replay the game. It is a single sell game like it or leave it kind of thing.

    Cheers!

    Kit

  16. Great review. This echoed my joys and my concerns. I wasn’t expecting it to be as filled as a recent Assassins Creed game, but the world needed at least a bit more. Honestly, I just picked this up because I’m so hyped for Borderlands 3 that I needed something to get my fix besides the 50th playthrough of B2. I like it. Great shooting mechanics, gonzo battles, and a colorful world to fly/drive around in.

  17. I think it's silly to suggest that the open world environment offers little to the game. I appreciate that the best moments are in these more, linear areas that are close quartered, but the open world design offers the freedom to take your own path. I appreciate that this is a different game to Doom, because of it's open world setting.

  18. This seems like an incredibly cookie cutter game. If they made it a more linear shooter then they may as well have called it Doom 2019. I dunno, doesn't seem worth $60.

  19. The worst thing are the vehicles. The driving physics are absolute garbage, vehicles either over- or understeer, they all are ponderous af and if you drive them of a cliff you go up in flames. Driving in this game just isn't fun, it's mostly a necessary evil and if my destination is only 3-4km away, I run there. Apart from that i enjoy the game very much, love the combat and it also looks pretty decent.

  20. VERY good review man. Well-writen, well-made, and actually fun to watch. I've been playing Rage 2, and omg I love it. It's a good example of, for one, how the old-fashioned run n' gun is still a fun as hell genre when done right, and two, how easy it is to appreciate good weapon design. I simply LOVE this shotgun. Just when you think id, or anyone for that matter, can't make a shotgun more satisfying other than by dint of being a shotgun, this shotgun pushes the standard of a what it means to be a good shotgun, cranking the satisfyee-ness to 11.

  21. Excellent use of Erik Satie. Probably the best use of his composition I’ve ever seen/heard

    Edit: also a really good review, as usual

  22. Great review. This review, unfortunately, confirmed my initial feeling for the game and I won't be picking it up anytime soon. Maybe after some DLC and price drops…Pity.

  23. Damn this was a pristine fine and well expressed review. No blind bashing nor blind praise. You mentioned the games strengths and what is appealing to certain types of players aswell as its weaknesses and why they might hinder the expirience. I liked the relations made to other games, they give multiple perspectives and gives you an idea of what you can find in Rage 2 that you liked/disliked in other games. Again, very well done review, and i am thankful for the Youtube Recommandation that led me here. Im sure i'll check this channel out more often.

  24. Thank you so much for the review, man. Didn't think I would like this game, but the more I watch reviews and see gameplay footage, the more I'm convinced that I'm going to buy this game. This game looks AMAZING!!!!!!. Who gives a flying fig about the story? I certainly don't. All I care about is the combat, depth of the missions and side missions and overall length of the game. Also, I am a BIG fan of DOOM and Just Cause 4 so I will be right at home with this game

  25. i haven't played much but so far im liking it , its nice to see an engine that actually works , so fed up with the over used frostbite broke ass engine & the PILE of intense Crap used for Assassins games whatever that engine is , so i have to give ID tier props for at leased releasing their games complete & with a decent engine

  26. Good review, I really wish this game went co-op but at least the road map should be done by the time I find it in the bargain bin when I pick it up 🙂

  27. Rage 1 + Dishonored + Prey / Scrapped Prey 2 + Mad Max + Doom + BioShock + Fallout + Just Cause = Rage 2

  28. Big fan of the first one, you use your car do drive TO the missions, on the way some cool car battles. In Rage 2, you spend 70% of the time driving straight….not much action, just to kill 10 or even less people after getting out of your car. Is just me or does it really suck somehow? I expected more doom, less driving. The free stuff without fights is even worse. So much stuff up your arse, it hurts. I wanna fight for stuff!!

  29. This game is surprisingly fun if one takes it for what it is, namely a really good shooter with some traveling between shootouts.

  30. Borderlands will have more to do I'll get that this just doesn't seem to have any sort of plot or point

  31. I play a very similar game right now that i can't stop laughing. Very similar the name is: "Bear with me" Episode 2, the difference is that it is linear. True what i said but for real now Rage 2 is awesome.

  32. Great overview highlighting the game’s strengths and flaws. I was hoping it’s more Doom than Just Cause, and it certainly looks like it. Thanks!!

  33. I found there wasn't enough guns and just using same weapon for 7 hours just got boring for me traded it within 24 hours I figured that's what was gonna happen

  34. Just say what it really is…A Great Blast From Start To Finish For All Shooter Fans. Non Stop Action And Done Well A Rare Thing?. ..9/10…Thank Goodness For DOOM??

  35. A lot of RAGE 2 feels more like Mad Max than the original RAGE, yes RAGE had vehicle mayhem but it also had corridor levels like the hospital that I haven't come across in the sequal yet, Mind you I'm not that far in, 6 hrs in to be exact so things may change.

  36. You earned a sub for this type of review we need more reviews like this instead of “7.5 too many explosions”

  37. I really wonder often what the hell QA is doing before launch of so many games, when so many people agree after launch about what needs to be improved, regularly coming up with big issues that should have been addressed much earlier!

  38. Best review I've seen of this game, hands down. Loved playing through this game, but the reviews don't really capture the essence of the game very well. This review is THE review of Rage2.

  39. I stopped watching when you insulted 2008's Rambo. Minimal dialogue. No love story. No fluff. That movie is perfect. How dare you!?

  40. Wow great review, earned a sub. Love how you give pros and cons, it really feels like you leave it up to the listener to decide whether or not the game is it worth it to them. Like you said..its enjoyable if you are into id shooters and if so, that great gunplay will make up for the games downfalls. To me the game play in rage 2 feels like quite a step up from doom 2016. I personally love how there are no glory kills, which was my main problem with doom 2016. They are fun at first but become tedious. While rage 2 allows for a more creative way of destroying your enemies. My only gripe with the game really is it was a bit short and like you said probably would have benefited from a linear design.. as i see no direct benefits from it being open world.

  41. Great review, Rage 2 is a very good game, i am enjoying it. But, i constantly get the feeling that it is not quite the first-person Mad Max i hoped it would be. Max overshadows it easily with a darker visual sense of dystopia and abandonment, brutal fight choreography eye-candy, significantly better road combat and much MUCH more interesting characters. For all the hype, Rage-2-makers could've just as well named the cardboard hero "Player 1", and the story quest : "get to point B in a car, since we are too lazy to make the next level load". Quite often i found myself wondering, – could i join the mutant faction, or the lead bad guy's faction and blow those poorly crafted wannabe saviors to smithereens…alas, not this time 🙂 So i'll keep on playing and comparing this one to Max…

  42. I think avalanche did a fantastic job with this game. Yeah there's basically no story at all, but the combat is just so damn fun, it really makes up for the lack of story.

  43. Good review. The main thing i got from watching it, is it looks monotonous. The enemy AI looks pathetic and as mentioned very like doom and even Serious Sam in a way. I'll pass on Rage 2.

  44. Wants: I hate how you can't watch Mutant Bash TV and bet on other players, i also wish they added settlers to Bandit camps, i know it sounds mainstream but it would really make it much better to find another living being that isn't in a car and isn't trying to kill you, ROCKET BOOSTER FLAMETHROWER, REVERSE ENGINEERED AUTHORITY SWORD,
    MIND MELTER
    Cons: World is Empty
    Nothing happens to Bandit camps after
    Mutant Bash doesn't have a bigger colosseum
    Barely any other friendly NPCs
    Pros: pheonix sounds like a blonde person in a tank top, glasses, army pants and sweaty mixed with NightRider and the Paternal friend from Dr. WHO
    Shotgun is ShotFun
    Grav darts
    Fun combat
    Etc.

  45. I would like to make a confession…
    I ADORE this freaking game. Never EVER I had so much fun with a combat mechanic like in this one. I already clocked the game twice with every single nook and cranny found. As a whole, I don't really like open world games and I'm burning out on them pretty fast. This one…just clicked with me in so many ways.
    Every con said here is true however. Incredible combat and MEH world. I wished there would be more combat, more action. Exploration is kind of dumb outside the needed Arks for the powers.
    On a several occasions I was like YEAH, MORE, GIMME….and my gf was like "wtf is wrong with you?" as I cackled manically, while making the poor goons into a pool of giblets. Fines, at it's finest. I hope this game sells reasonably well, I need something like this in my life, lol!

  46. There was an entire town (albeit a small one) in the desert that I didn't even find until after completing the main story.

  47. After 14h, i can say: It's boring (for me). A mixture of 25% Doom, 25% Borderlands and 50% Mad Max, without success. Great visuals/gunplay, yet dull and empty open world, dull characters, dull and very short story, without any interesting quests, expect ''Go there, find XYZ, come back'', and just Arks and bandit camps to liberate/loot. I was super hype about it, after my 500h+ at Borderlands1/2, but… :/

  48. Its too empty…….and I dont wanna drive 5 friggin minutes to shoot 5 to (if Im lucky) 20 people! Most of the time, the drive time is longer than the shooting time.
    Feels a bit stalkerish, but I was so disappointed I wrote Tim Willits on FB :< we expect Open World Doom and get a Wasteland GTA.

  49. I want ask about respawn enemie and convoy and want keep game alive after clear all camps and all mission and story? Or World will be completely empty and game no longer,playable because nothing to shoot and do.

  50. Why am I even watching, I doubt my toaster will jig to this tune :/
    Maybe with potato settings, but not gonna buy when I don`t know lol :p

  51. Hating on Rambo 1 minute into the video. No need to watch the rest, I'm not taking advice from someone who thinks the 4th Rambo was terrible

  52. Agreed 100% with this review (except for your opinion of Rambo '08). Currently hanging on the last mission, because I don't want to feel unmotivated when I do the post-credits map clearing. So instead, I just said "fuck it" to the story and started making up my own story and visiting everywhere before triggering the last mission. I swear it only took me maybe 6 hours to get to the last mission. Just Cause 4 had the same problem. Beat that crap in less than a day. Sad.

  53. I don't know what it is about this game I didn't really like it too much only played it for a day and I was just like smh I was hoping it to be like Mad Max or Fallout it was just too I don't know can't explain it

  54. I agree with this review. After playing, I can tell quite a few people will find it boring and won't like it. If you could stand Mad Max's repetitiveness, you'll probably like Rage 2 as well. It feels a bit like a sandbox where you make your own fun out of the weapons and abilities you are given. Like Matt said, there's really not much out there on the road as you drive from place to place. Using m/kb is a bit of a pain as every ability is tied to ctrl-something. I still enjoyed it overall. It's not revolutionary like Doom, but a fun mindless shooter.

    I had more trouble in the must-pass-in-order-to-progress buggy race than Matt, apparently. Losing over and over because of rubberbanding and teleporting enemies was rage inducing. Since the, I think they fixed the teleporting enemies. And as Entity447b mentioned, Avalanche's explosions of fire and fuel always look incredible.

  55. I been playing it on and off for a month now. This review is rather accurate. I did custom map my Kb and mouse setup and once I mastered it wow.

  56. Having to deal with 2-key combos for Nanotrites is my only complaint. Having to use arrow keys for direction ties up my left hand as right is handling the trackball so being forced to use 3+ fingers at the same time ain't practical to say the least.

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